Weapon RangeDifferent weapons such as one-handed swords or spear or two-handed swords all have very different range in battle. To escape from battle, the character's icon will also enter the purple zone, and if the said character is struck while still in this zone on the active-time line, the escape will be unsuccessful. Thus effectively gives more powerful magic attacks a cast time, to balance out the battles. If the character decides to attack, or use an item (recovery or otherwise), the move is executed immediately however, if the character decides to use a skill, a magic attack or to escape, the character's icon will begin to move into the second, purple part of the active-time line, and the chosen move will execute only after the icon reaches the end point. Once the character's (or the monster's) icon reaches the second point (about 3/4 way to the end point), the said character can make a move akin to any JRPG. Right after the battle st arts, icons are placed on the line based on the character's speed attribute (unless ambushed, striken from behind, at which point the attacker gets first hits) and will move from left to right towards the second point on the line in real-time (hence the active-time style). PA元 battle screen, showing the active-time bar at the top right Basic MechanicAfter the player make contact with the avatar of a mob, the battle will initiate and all participating characters (both the player and the mob) are represented by an icon on the top right side of the screen, on a line with three points. Different factors come into play in any given battle, some of those include weapon hit range, elemental strength and weakness, and also "intimacy points" that can make another character defend the one under attack, only taking 1 damage for the defender.
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Battle System The battle system made for Chinese Paladin 3 is the most mechanically complicated in the series (and was even slightly simplified in Chinese Paladin 4), with an active-time style mechanic for deciding turns to attack. This basically give players the choice to either fight or run away this also gives the player some strategic options, since mobs close together can be chained and will battle the player together, which will spawn a very difficult fight but with high reward in terms of experience and loot. However, unlike most traditional JRPGs, there are no random encounters all monsters are represented on the dungeon floor and roams about aimlessly, but they will give chase when the player move within close proximity. When travelling in these dungeons the player can expect some light platforming, and also battles with various mobs. There are dungeons (liberal translation, "maze" is the literal translation) in-between safe zones (such as cities or plot-significant maps). The battle system has been overhauled, and has since been considered the deepest in the series. This leap to 3D had the developers made some innovation to the series' overall mechanics. Something that had not been lost in this dimensional transition was the light-hearted, cartoonish character design although part of the reason was technical limitation, but the character designs fit in the youth-related plot themes, such as love/hate, and good/evil. Another change for the series is the complete graphical jump from 2D, to 3D characters and environments, something that the development team for Chinese Paladin 2 had considered again and again, but had decided against it at the end since they thought that 2D sprite can be more expressive and colourful than 3D polygons at the time. With a new development house, the writers had set the story 50 years before the events of the first game, and is somewhat unrelated to that of PAL and PAL2, beyond thematic similarities, some cameos and a few homage to the past titles. This title was developed by Softstar Shanghai, since Softstar Beijing was hard at work on Chinese Paladin 2, which was only released few months back in January 2003. Overview Chinese Paladin 3 logo art Xianjian Qixia Zhuan 3 (aka Chinese Paladin 3, or the abbreviated 'PAL 3', or The Legend of Sword and Fairy 3) is a Japanese-style role-playing game set in fictional ancient China, inspired by Chinese folktales and the related fantasy literature.